DefaultClassData.ini Covers the four classes and their growth as they gain ranks. You can adjust how much aim and health you gain per promotion, allow soldiers to carry weapons from other classes, adjust who gets what perks, and more.
Xcom 2 Soldier Editor
DefaultNameList.ini A very important file that lets you decide which random names the game creates its recruits with. You can also adjust the chance of new soldiers having hats, props and beards in here.
Finally, open up DefaultGameData_WeaponData.ini again and find AdvTrooperM1_idealRange. This entire section governs how close or far each enemy wants to be from your soldiers. For example, increasing the first value to AdvTrooperM1_idealRange=12 encourages all ADVENT Troopers to stay around 12 tiles away from your squad. Setting AdvMEC_M1_idealRange=1 encourages ADVENT MECs to charge your position, ending up 1 tile away from you in close combat.
A soldier is an elite XCOM operative who has military training and executes combat missions in XCOM: Enemy Unknown. Soldiers are managed and recruited through the Barracks. Between missions soldiers can be seen participating in a variety of off-duty activities on the various levels of the Barracks facility while in the "ant farm" view.
As Earth's first and last line of defense against the Alien invaders, XCOM's soldiers are deployed by the Commander (player character) to engage in ground combat. They fulfill a variety of roles based on their class and abilities to complete the objectives at hand.
XCOM starts out with a group of twelve Rookie soldiers. Additional soldiers can be recruited via the Barracks and arrive at headquarters three days later. Each recruit costs 10 on Easy and Normal difficulties, and 15 on Classic and Impossible. Additional soldiers can also be received as a mission reward from the Council.
When recruited, a soldier's gender and nationality are randomly selected. When acquired as a mission reward, a soldier originates from the country where the mission took place. Gender and nationality restrict the possible outcomes for a soldier's randomly-generated name and physical appearance. Upon attaining the rank of Sergeant, soldiers also receive a nickname, randomly selected from a list pertaining to their class and gender.
Other than for an International Service Cross medal option in XCOM: Enemy Within, a soldier's nationality is completely inconsequential to gameplay. Gender is also trivial, except for when obtaining the "Flight of the Valkyries" achievement. While a soldier's most inconsequential attributes are random, factors related to combat such as initial stats and abilities, are fixed.
The player can customize a soldier's name, nickname, voice, and appearance, but their nationality and gender cannot be changed. Additional appearance options (such as armor decoration and tinting or new hair/helmet choices) are available through purchasable downloadable content, such as the Elite Soldier Pack, or by editing the game's XComGame.int file.
Soldiers start out as Rookies with basic abilities. As they earn experience (XP) by killing enemies and completing missions, soldiers increase in rank, rewarding them with increased stats and additional abilities (based on the soldier's class).
Soldiers have several specializations available, known as classes. Upon receiving a promotion to the rank of Squaddie, soldiers are randomly assigned one of four classes (weighted slightly towards the class XCOM has fewest of) that determines the weapons and abilities they can use:
Soldiers have access to a variety of general and class-related abilities in combat. General abilities allow soldiers to perform basic actions such as initiating Overwatch, tossing a Frag Grenade, or using a Medikit. Class-related abilities allow soldiers to perform specialized actions such as a Heavy pinning down an enemy with Suppression while protected by a Support's Smoke Grenade, or a Sniper using Double Tap to take out an alien that an Assault has Flushed out into the open.
Initially, soldiers are fielded in squads of one to four units. The Squad Size I and Squad Size II upgrades available at the Officer Training School increase the squad size to a maximum of five and six soldiers, respectively.
The squad leader is determined when selecting soldiers to board the Skyranger before embarking on a mission. If one soldier is higher in rank than any other in the squad, the role of squad leader is assigned to them. If two or more soldiers share the highest rank, other criteria such as position in the squad selection screen, number of missions completed, or number of kills are considered. The squad leader can be identified by a yellow star over their rank icon in battle. The Lead By Example EW upgrade allows them to substitute their Will for that of all nearby lower-Will squadmates.
Soldiers involved in combat are susceptible to injury and death. Whenever a soldier incurs damage exceeding that of the HP bonus granted by their armor, the soldier is flagged as wounded. Upon return to base, they become unavailable for subsequent missions while recovering in the Infirmary. Procuring the Rapid Recovery training from the Officer Training School greatly reduces the amount of time soldiers spend out of action due to injuries.
InjuredIf a soldier is injured during combat, for the remainder of the mission they are subject to a Will penalty, visible as "Battle Fatigue" when viewing the soldier info interface. If injured by less than 50% of their total health, the penalty is -5 Will. If injured by more than 50% of their total health, the penalty is -10 Will.
Gravely WoundedWhen a soldier is heavily (but not critically) wounded, they are considered to be gravely wounded. Other than an increased recuperation time in the Infirmary, this status is the same as wounded. It does not require stabilization or entail critically wounded's Will reduction penalty.
Critically WoundedWhen a soldier loses all of their HP during a mission, they either die or become critically wounded. Soldiers of a higher rank are more likely to be critically wounded instead of dying. Critically wounded soldiers must be stabilized or revived with a Medikit or they will bleed out and die in three turns (including the turn they were injured), if the mission is not completed by then. Critically wounded soldiers, even if saved, incur a permanent -10 (-15 on Classic or Impossible) reduction to Will. In XCOM: Enemy Within, this penalty can be avoided with the Secondary Heart Gene Mod.
Critically wounded soldiers are not targeted by enemies, but can be killed before bleeding out in the event of an explosion. Take care while fighting enemies that are equipped with explosives or explode upon death (such as Cyberdiscs), as well as near combustible objects in the environment (such as vehicles).
DeathWhen a soldier dies during a mission, that soldier is permanently removed from the unit roster and their information is recorded on the Memorial Wall in the Barracks. This information includes the soldier's rank and name (and nickname if applicable), total kills, total missions performed, the name and in-game date of the mission they died on. In XCOM: Enemy Within, the information also includes how the soldier was killed and lists any medals they may have received. Their medals are returned to XCOM and can to be reissued to another soldier in three days.
Fellow squadmates are subject to a "Fallen Comrade" penalty of -5 Will if they witness a soldier being killed in action during a mission. In the event of multiple deaths, the penalty is -5 Will per soldier killed.
This console command will set the stat of the specified solider to the specified value. See commands.gg/xcom2/setsoldierstat for stat IDs. If you are using the WOTC DLC, you will also need to specify the 0/1 argument at the end of the command.
The ability to rename your soldiers in XCOM 2 and its predecessor ensures you're commanding a squad with whom you have a very close attachment. However, in addition to using the names of friends and family members to add a personal touch, there are certain names that can be bestowed upon soldiers to unlock legendary XCOM heroes.
These Hero Characters typically come in the form of fully-upgraded soldiers of a pre-determined class that benefit from incredibly high stats and are outfitted with the very best of the game's advanced equipment. They can be recruited for free, but are so powerful that you'll be warned that adding them to your roster will immediately disable achievements for the current playthrough.
Hero Characters can be unlocked at any time during the game by heading to the Soldier roster, selecting any soldier to customise and changing their Character Info. Select the First Name field and enter the name listed below and then do the same for the Last Name field.
Be aware that choosing to call forth legendary XCOM heroes in this way will overwrite all previous soldier stats, characteristics, abilities and customisations, and their name and basic physical attributes cannot be altered once summoned. They can still be dismissed from your roster or killed in combat though.
Strategy game legend, Sid "Godfather" Meier, is a Psi Operative Magnus who has access to every Psionic ability in the game, in addition to an incredibly high Psi stat and some super-advanced weaponry and armour. It is also possible to have a more vanilla version of Sid Meier appear in your game as a standard soldier for hire.
The first part includes a series of XCOM: Enemy Unknown cheats that can be activated during a mission, while the second part contains an editor, which modifies the stats of a soldier included in the players team.
Using this specific trainer, players get unlimited movement points, unlimited health for their soldiers; or they can modify a soldiers stats such as HP (health points), will, and even the number of kills he performed.
The game is divided in missions, in which the player controls a team of human soldiers fighting against the alien invasion. The missions take place on various continents and environments; but between missions, players return to their main base where they can research new weapons, hire new soldiers and improve their bases by adding new structures. 2ff7e9595c
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